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Ai Nutrition Tracker

This project focuses on designing a fitness tracker app with a strong emphasis on AI-powered nutrition tracking.

Role
UX Research
Tools
Figma | FigJam

Challenge

Problem

Users find existing fitness apps complicated, time-consuming, and overwhelming — especially for nutrition tracking.

Project Goal

Design a mobile app that seamlessly combines fitness tracking and nutrition logging into one easy-to-use, motivating system that helps users stay on track despite busy schedules and everyday stress.

Methods

1. Research
Methods: Competitor analysis (8 apps), online survey (n=52), 6 in-depth interviews
Purpose: Understand user needs, pain points, and market standards
2. Synthesis
Methods: Affinity mapping, persona development, user journey mapping
Purpose: Structure insights, define the core user
3. Ideation
Methods: How-Might-We questions, brainstorming, feature prioritization
Purpose: Develop solution concepts
4. Design
Methods: Wireframes, prototyping in Figma, 2 feedback rounds
Purpose: Test and refine usability
5. Validation
Methods: Usability testing (5 participants), UX writing optimization
Purpose: Remove usage barriers, improve clarity and tone of voice

Key Findings

74%

cited lack of time as their biggest challenge.

68%

wanted faster meal logging (photo/barcode scan).

63%

said gamification (badges, challenges) would boost motivation.

56%

already use wearables but complained about poor integration.

Results